Exclusive — Vintagestorylibdll

Have you encountered a vintagestorylibdll exclusive mod? Share your experience in the comments below. And if you have developed one, consider open-sourcing your patches to advance the modding community—responsibly.

Remember: Exclusive does not mean superior. It means different . It means untethered . And in the world of Vintage Story modding, it means you are walking a path few dare to tread. vintagestorylibdll exclusive

Harmony.CreateAndPatchAll(typeof(ExclusiveHealthPatch)); Compile your mod to a DLL. Place it in the Mods folder. But because you are patching an internal method, you must also set <AllowUnsafeBlocks>true</AllowUnsafeBlocks> in your project file and ensure Harmony has InternalsVisibleTo access (or use [assembly: IgnoresAccessChecksTo("VintagestoryLib")] ). Have you encountered a vintagestorylibdll exclusive mod

[HarmonyPatch(typeof(EntityAgent), "SetMaxHealth")] public static class ExclusiveHealthPatch { static void Prefix(EntityAgent __instance, ref float value) { // Override limit from 50 to 500 if (value > 50f) value = 500f; } } In your mod's ModSystem StartServerSide method: Remember: Exclusive does not mean superior