-- Public function to require sub-modules function RC7:LoadModule(moduleName) local modulePath = script.Parent:FindFirstChild("Modules") if modulePath and modulePath:FindFirstChild(moduleName) then modules[moduleName] = require(modulePath[moduleName]) return modules[moduleName] else warn("Module not found: " .. moduleName) return nil end end
return Loading
-- Advanced RC7 with Lazy Loading local RC7 = {} RC7.modules = {} setmetatable(RC7, { __index = function(table, key) -- Automatically require a module when you try to access it local modulePath = script:FindFirstChild(key) if modulePath and modulePath:IsA("ModuleScript") then local module = require(modulePath) table.modules[key] = module return module end return nil end }) Roblox Rc7 Require Script
-- LocalScript: RC7_Loader local ReplicatedStorage = game:GetService("ReplicatedStorage") local RC7 = require(ReplicatedStorage:WaitForChild("RC7_Core")) { __index = function(table
function Loading:Hide(player) -- similar logic end Roblox Rc7 Require Script
-- RC7_Core ModuleScript local RC7 = {} -- Private variables local modules = {} local remoteEvents = {}
return RC7 This is the actual script that players or the server use to start RC7. Place a LocalScript inside StarterPlayerScripts .