Of Tank Warfare- | -knockout- Classified-- The Reverse Art
The Reverse Art flips this entirely. Here,
The goal is not to destroy the enemy tank. The goal is to make the enemy tank commander believe he is already dead. Once a crew operates in fear, their reaction time doubles. Their accuracy plummets. They begin to trust their sensors more than their eyes. -KNOCKOUT- CLASSIFIED-- The Reverse Art Of Tank Warfare-
Standard report: "Unconfirmed. Likely artillery." The Reverse Art flips this entirely
That is not a tactical victory. That is a knockout. -KNOCKOUT- CLASSIFIED-- The Reverse Art Of Tank Warfare-
The enemy could not calculate the firing solution because no valid firing position existed on any map. Quiet was not on a map. Quiet was a hole in the logic of warfare. You cannot train a Reverse Tanker in a simulator. Simulators assume a rational battlefield. The Reverse Art is irrational.