Front+mission+3+gameshark+codes+all+weapon
This gives you the Backpack III (ID 24) — a +120 weight capacity item that also boosts initial AP by 8. Combine it with the Shield V (ID 17) for a +50% melee deflect rate. Code Group 4: Specific "All Weapons" Modifiers (Advanced) Sometimes you don't want everything — just the best tools. These codes let you target specific categories by weapon type. All Machine Guns Only 800F03EC 0001 (Loop for IDs 1-16) Alternative: Use the master "All Hand Weapons" and sell the rest. But for purists, this lets you run a full squad of MG-only Jinyo Wanzers. All Highest-Tier Weapons (S-Rank Only) This is a memory edit that looks for Level 8 weapons exclusively (Weapon IDs 80-99): B00F0400 00000014 300F0400 0001
#All Shoulder Weapons (Missiles, Rockets, Nades) 300F042C 0063 800F042E 2401 B0010004 00000034 front+mission+3+gameshark+codes+all+weapon
Front Mission 3 remains a high-water mark for tactical RPGs. Released in 1999 (2000 in North America), it combined deep mech customization, branching storylines (the Emma vs. Alisa paths), and punishingly strategic combat. However, even the most dedicated pilots have a dream: equipping a Wanzer with every top-tier weapon without grinding through the game’s 100+ hour completionist route. This gives you the Backpack III (ID 24)
300F042C 0063 800F042E 2401 B0010004 00000034 These codes let you target specific categories by
Shoulder weapons in Front Mission 3 are locked behind both Shop Level and character rank. This code bypasses both. You can now equip the Marduk RP (ID 79) — a 150x6 rocket launcher — on a level 1 pilot.