find_package(bgf 2.14.2 REQUIRED) target_link_libraries(my_app PRIVATE bgf::bgf) To demonstrate the clarity of BGF 2.14.2, here’s a complete "clear screen and draw a red rectangle" program. Note that window creation is left to the user (e.g., GLFW, SDL).
if (!bgf_init(¶ms)) printf("Failed to initialize BGF\n"); return -1;
As graphics APIs continue to evolve (with WebGPU and newer Vulkan features on the horizon), BGF’s philosophy of a thin, capable abstraction layer ensures that 2.14.2 is not just an endpoint—it is a foundation for the next generation of cross-platform 2D applications. bgf 2.14.2
In the world of software development, few areas are as simultaneously essential and complex as graphics rendering. For applications that require high-performance, cross-platform 2D graphics—from graphical user interfaces (GUIs) to data visualizations and light gaming—developers often turn to specialized libraries. One such library, BGF (Blendish Graphics Foundation) , has gained a loyal following for its minimalist approach and powerful capabilities.
bgf_shutdown(); return 0;
// Assume we have a native window handle (platform-specific) void* window_handle = /* get from GLFW/SDL */; bgf_attach_window(window_handle, 1280, 720);
For the latest updates, consult the official BGF repository at github.com/bgf-render/bgf and the detailed changelog for version 2.14.2. find_package(bgf 2
// Main loop while (!should_close) bgf_begin_frame(); // Set clear color to dark gray bgf_clear(BGF_CLEAR_COLOR, 0x222222FF); // Draw a red rectangle bgf_color(0xFF0000FF); bgf_rect_filled(100, 100, 200, 150); bgf_end_frame(); bgf_present();